![]() In early 2014, RAFM launched a successful Kickstarter campaign to fund a new line of miniatures for use with 7th Edition Call of Cthulhu. (Your friendly wiki editor has decided to call this a "triptych.")ġ vehicle, 3 people, 2 creatures, 6 animals In RAFM's Call of Cthulhu miniatures line, the characters all come in three poses: neutral, combat-ready, and insane. Produced starting in 1985, these miniatures have been the standard for Call of Cthulhu for at least three decades. Thanks to Miniatures Workshop for the history. Those miniatures were taken over by Mirilton, who partially resculpted the miniatures to bring them up to a size of 28mm. packaging had different item numbers.Īfter the rights to Call of Cthulhu miniatures were taken over by RAFM, Grenadier Models continued to produce these miniatures as part of their Nightmares line. Education remains static.Not just any Cthulhu Mythos-themed miniatures, but miniatures officially licensed by Chaosium for use with the Call of Cthulhu role-playing game. CALL OF CTHULHU FIFTH ED.: softcover, 1993. CALL OF CTHULHU FOURTH ED.: softcover, 1989. CALL OF CTHULHU SECOND ED.: In original 1 box, shrink-wrapped, 1983. You could only swap Size and Intelligence with each other. CALL OF CTHULHU FIRST ED.: In original 2 box, shrink-wrapped, signed by Sandy Petersen 4/200, 1981. In other words, you could swap any of the values for Strength, Constitution, Dexterity, Appearance or Power with each other. Roll 3d6 to determine the value for APP.Įducation ( EDU) – is a measure of the knowledge which your investigator has accumulated through formal education, or the venerated “School of Hard Knocks.” Roll 3d6+3 to determine the value for EDU.īefore play begins, you may swap around any attributes which use the same dice to determine their value. Roll 3d6 to determine the value for POW.Īppearance ( APP) – measures the charm and physical appeal of your character. It influences your character’s ability to cast magical spells, as well as his resistance to the sanity-blasting horrors of the Cthulhu Mythos. While many of their habits, appetites, and preferences are. ![]() Implant Fear (KR259): fill the target with dread and. Though Mythos ghouls blur the line between life and death, they are indeed living organisms. ( The Creeping Mold, Ye Rotting Awfulness) Hands of Colubra (MoN635): temporarily transform the hands of the caster into venomous snakes which can reach 2m away. Miniatures are supplied unpainted and assembly. Green Decay (KR259): turn the target into a pile of green mould. Individual miniature blister pack form the Call of Cthulhu Official Miniature Line. Power ( POW) – is a combination of personal magnetism, spirit, and mental stability. Grasp of Cthulhu (MoN635): temporarily immobilise the target. Roll 2d6+6 to determine the value for INT. Intelligence ( INT) – is a rough guide to your investigator’s cunning and ability to make leaps of logic and intuition. Roll 2d6+6 to determine the value for SIZ. Also, as a measure of your Investigator’s weight, it influences the ability of horrible monsters to pick him up and toss him around the room. The game, often abbreviated as CoC, is published by Chaosium. Lovecraft and The Cthulhu Mythos the story inspired. It influences how much damage you can take, as well as how much you can deliver. Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H. Size ( SIZ) – is a measure of your investigator’s physical mass. Not just any Cthulhu Mythos-themed miniatures, but miniatures officially licensed by Chaosium for use with the Call of Cthulhu role-playing game. Roll 3d6 to determine the value for CON.ĭexterity ( DEX) – is a measure of your investigator’s agility and speed. It influences the amount of damage you can take before going unconscious or dying as well as how resistant you are to diseases and poison. Roll 3d6 to determine the value for STR.Ĭonstitution ( CON) – is a measure of the hardiness of your investigator. It influences the amount of damage he can deliver with a punch or kick, as well as his grip, or ability to lift heavy items. It is revealed in 'The Dream-Quest of Unknown Kadath' that Pickman is in fact a partial or full-blooded ghoul, and now resides with them in the Dreamlands as a chieftain. They are first depicted in the short story 'Pickman's Model', where the eponymous main character meets with the beings regularly to paint them in various poses and activities. Strength ( STR) – measures the raw physical power your investigator can bring to bear. Ghouls are a species of cannibalistic humanoids featured in several of Lovecraft's works. If you are not pleased with your attribute rolls, or desire a particular build for a specific career or investigator archetype, feel free to re-roll/fudge as needed since there’s a good chance nobody is watching your dice. ![]() Each of these attributes is described below. A Call of Cthulhu investigator has seven primary attributes.
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